I’m sorry but I refuse to take Dreadwing seriously.
He’s a Skyquake repaint.
And they try to justify this laziness by saying “they’re twinsies!”
It’s not laziness, it’s frugality? The people behind TFP have said multiple times that novel animation models are expensive, and that they intend to reuse as much as they can. While it is kind of frustrating that they reused an old model instead of taking the opportunity to design a new one, I think they handled it pretty well.
Frankly, I’m surprised they bothered to explain away the visual similarity at all. They didn’t have to. They could have just handwaved it, as simple as not having any of the characters notice in the context of the ep that Dreadwing is a recolored Skyquake. Instead, they took the opportunity presented by reusing the model and ran with it, lampshading the reuse by having the ‘Bots mistake Dreadwing for Skyquake at first and expanding the scope of the world by canonizing the concept of split-spark twins into this particular TF ‘verse.
Personally, I think that’s pretty neat— but of course, your mileage may vary (and obviously does).
I knew this would come up — haha. Frankly, given a choice, I’d rather they reuse models if it means they have more budget for incredible expressive animation like OP in Wheeljack’s ship or the way a super concerned Arcee ran in to check on Bulkhead. (That’s the stuff that usually gets shorted since there’s always emphasis on action.) If it helps them keep the production quality on par then I’m good with it.
The only thing I might beg for is a different head mold, just to give a little more individuality. But well, maybe that’s not as simple as it sounds to me?
And I’m happy about canonizing spark twins in this universe too, so I feel like I came out ahead.
It’s been part of my personal fanon for this ‘verse since “Operation: Breakdown” that there are certain components of Cybertronian anatomy that can’t just be rebuilt and replaced time and again. After all, why else wouldn’t Knock Out have just given Breakdown a new optic? Why the eyepatch?
But they never came out and said as much in show— until now, anyway, and I am just writhing with glee.
I call the process of creating universally compatible components as pureforging, and I suspect it has something to do with the way mechanical components integrate with protoforms. I haven’t hammered out all the details on this particular bit of worldbuilding for my fanon yet, but I’m feeling a lot happier about expanding on it and using it now that the basic concept has been canon-confirmed.
The episode contained a wealth of information on Cybertronian biology and medicine and I am just so happy. THIS is the kind of worldbuilding I’ve been wanting to see out of this show!
(Wow, I suddenly want a GIF of the bit from Tron saying YESYESYESYES cuz that’s how I feel about this)
I wanted to babble about this so much earlier but I had to run out for dinner. But I am so happy about this for a multitude of reasons. Hubby and I have had extensive conversations on the nature of “irreparable damage”, based mostly off Bee’s lack of a vocalizer, (though Breakdown’s missing eye has always made me wonder if they couldn’t replace it or if he chose not to as a reminder of his mistakes. The way his dialogue is it’s hard to tell.)
It’s of particular note to me because my OC Flashpoint has a bit of early war history involving irreparable damage and I’ve had a hard time being satisfied with my explainations for it since there so little canon to work with.
There were several bits of incredible information in this episode. Aside from there being a stated differentiation between obviously interchangable/repairable parts and biological organs/anatomy that can’t be recreated/repaired, we also get the notion that those irreplaceable biological structures can be harmed/damaged beyond the ability to “heal” them.
When Raf and Ratchet are conversing about how Bee’s voice box was damaged, Ratchet’s last comment, “Though the medic could have done better” sounds very much like skill/knowledge/experience come into play when trying to tend these kinds of injuries, and I would guess timing and resources (energon?) as well, much as it does with human medical emergencies.
I am seriously giddy of all this info. It’s making me want to expand my head canon now too. In fact…
I’m going to create further conjecture and say that since there already exists the notion that nanites existing in the living metal (likely making it living in the first place?) is what allows Cybertronians to transform (splitting and reforming metal, re-configuring to a new altmode, a certain amount of self healing, etc) then I’m going to jump to several conclusions:
Hmmm, now comes the interesting speculation/decision of what the biological protoform generally consists of (core systems and structures) versus what is part of the mechanical exostructure.
LOOK! Meta word puke again. You people do this to me. (It’s quite fabulous)
Does anyone who makes TF OCs ever bother with designing altmodes too? And I mean, aside from just choosing what it is? Are most people just like, ‘Fuck that shit, it’s hard!’
Do I need to have my head checked for doing that for my OC, and even trying to include a fair amount of recognizable altmode kibble in her robot form, and put it in places so there might be a believable transformation?
Cuz yeah, it IS hard. But it’s like I just can’t settle with handwaving it. I think I need to have my head checked.
I would have this project done so much faster if I didn’t care about these things. I am such a FREAK for character design. It should probably be embarrassing.
The few times I actually bothered to attempt to sketch out OCs instead of describing them, I was always very careful to try to include recognizable kibble (if there was an Earth alt mode involved). Actually, the kibble was usually pretty important to the design because all my OCs were for Bayverse and their root modes are a MESS otherwise.
But I am barely an artist and certainly not a character designer, so I was mostly fumbling around, so I’m hardly a representative example.
I will say I admire the hell out of your dedication?
(lol reblogged before I could fix my “can’t” typo-goof, derp)
Its some strange marriage between dedication and insanity bound together by vows of stubbornness I think. XD I appreciate the encouragement!
It doesn’t help that Hubby is a toy guy so he’s fed me all these ideas… o_o; I love the challenge, but at the same time I want progress/accomplishment, so I’m gonna have to compromise at some point.
I also have an intrinsic love of things that fit together and create a dynamic— but usually it’s more conceptual than physical. General themes, story circumstances and visuals that all relate. For example, I love that Knock Out’s name fits him in several wonderful ways that give it different meanings. As a vanity title, as a medic who has to anesthetize people and a fighter who carries a stick that shocks people into unconsciousness.
It’s weird, but those things just make me really happy. XD Patterns and interconnectedness. I just get all “OOooOOOOooooOOooo, this is so cool!” However, I think it’s what’s getting me into trouble when designing TF OCs. I both love and hate my brain.